I am proud to announce that the fourth annual Machinima Festival, happening from November 4-5 at the Museum of the Moving Image in Astoria, Queens, will also be taking place in Second Life. With a record four Second Life machinima artists being nominated for awards at the Festival, and the interest in machinima both in SL and in real world at an all-time high, this is the perfect time for the Festival to go virtual.
The metaversal festivities will begin on Thursday, November 2 at 8pm EST with an in-world showing of several of the machinima being nominated for awards this year, with special guest appearances by the machinimists themselves to discuss their work. This will take place in the movie theater in the Laguna Beach sim, organized by the Electric Sheep Company. (Direct SLURL.)
This is just the lead-up to the main event, an in-world video simulcast of the awards ceremony direct from the Museum on Saturday November 4 at 9pm EST. Be there in the Laguna Beach theater, live, as the winners are announced.
Hit the jump for the complete announcement or go to festival.machinima.org for complete festival information…
(Rik Riel in Second Life)
PRiwthBrains for AMAS
2006 Machinima Festival
to be Simulcast in Virtual World of Second Life
The ”Sundance for the Video Game Set”
feature Pre-festival Second Life Showing on Nov 2 and Final Awards Ceremony on
YORK, NY, October 24, 2006—The Academy of Machinima Arts and Sciences are proud
to announce that the fourth annual Machinima Film Festival will take place not only
at the Museum of the Moving Image in New York City, but also within the
virtual world of Second Life (http://secondlife.com.)
Organized and produced by the Academy of Machinima Arts and Sciences and sponsored by NVIDIA,
Beepa and GameVideos.com, the 2006 Machinima
Festival, hailed as the “Sundance for the Video Game Set” by MTV News, is a two-day celebration
of the art of Machinima, featuring panel discussions, demonstrations and
screenings of the most groundbreaking works of this movement, along with the
nominees and winners of the 2006 Machinima Awards (“The Mackies”).
the 33 finalists for awards, four are films that were created by residents
within Second Life, demonstrating the incredible growth in the Machinimist
community within this virtual world. So it is fitting that parallel
in-world events seek to bring greater attention to this year’s festival.
Thursday November 2 at 8 PM EST, there will be a pre-festival showing of
Machinima that have been nominated for awards, with the original Machinima
makers appearing in-world to present their work and answer questions from the
audience. The Machinima showing will take place in the theater in the Laguna
Beach sim within Second Life, created by the Electric Sheep Company, a
co-sponsor of the 2006 Machinima Festival. (Direct SLURL.)
on Saturday, November 4, at 9 PM EST, the final awards ceremony will be
re-broadcast in the Laguna Beach sim. For those who can not make it to
the real world festival, this is a great way they can still participate. (A
Second Life basic account is free and works on both the Mac and the PC. Go to secondlife.com/join to get started.)
The complete list of finalists is available at http://festival.machinima.org/mackies.html. In addition, the selected works are viewable at the respective sites of their creators as well as on GameVideos.com.
The 2006 Machinima Festival is sponsored by NVIDIA, the Museum of the Moving Image, Beepa and GameVideos.com. Festival partners include Reallusion, Linden Lab and Machinima.com; media partners include WarcraftMovies.com and sims99.com.
About the Academy of Machinima Arts and Sciences
Based in New York, the Academy of Machinima Arts & Sciences
(AMAS) is a small volunteer-run nonprofit established to promote,
organize and advocate the growth of Machinima filmmaking and
filmmakers. The organization was founded in March 2002 by several
leading members of the Machinima community, including Paul Marino, the noted author of The Art of Machinima (2004, Paraglyph Press), who currently serves as president. Their goal in creating AMAS was to make the current creative
aware of Machinima as well as bring support & credibility to
independent Machinima productions as a whole. The Academy of Machinima
Arts & Sciences continues to support the Machinima movement with
lectures, presentations, workshops along with its principal event, the
annual Machinima Festival. For more information, visit www.machinima.org.
the Electric Sheep Company
Electric Sheep Company is a leading professional services
company devoted to designing, implementing, and running virtual
world-based content and experiences. ESC combines some of the very
best builders and scripters in Second Life with a professional team
that can design and deliver innovative experiences, builds and
applications. For more information, visit the portfolio center on
Sheep Island in Second Life or go to .