Doubledown Tandino sends out the news that the urban style magazine Urb has a cool article in their June 2007 issue on the Second Life club scene. They do take a few liberties with the actual experience of being in SL. Here’s how the article, written by Eric Rice, opens:
It’s a typical Friday night at the club. You take your best helicopter,
lowering it into the water, where it converts automatically to a
submarine, before docking it on the roof of the night club. With a flick of the wrist, your ride has vanished, neatly put away until later,
and your clothes instantly change to something more stylish for the
evening–and then you head inside.The DJ, from New York, is spinning to
a full house of people—the robot from Amsterdam, the seven-foot-tall
werewolf from London, the ninja from Oakland, the angels on the bar
from Tokyo. There’s a bouncer at the door, too. He’s a heavily tattooed
Stormtrooper and he carries a big railgun.
Vehicles are fun to play with, but there’s really no reason to arrive in one with teleport being the main means of arrival for the vast majority of residents. And I suppose "with a flick of the wrist" sounds cooler than "right click -> take, to put it back in your inventory."
But I like how the article focuses, not on the 3D graphics, but on the user-created experience. Would have been cool if they had mentioned that residents retain IP on their creations, but that’s just quibbling.