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Watching the virtual sausage get made: what it takes to put on a successful Second Life event

Posted on November 10, 2007 by

Beowulf_002

Today, for the first time, I was on the staff side of a high-profile Second Life event put on by the Electric Sheep.  Neil Gaiman and Roger Avary appeared for an in-world interview  to talk about their upcoming film action-adventure film "Beowulf." The movie is completely computer-generated and will be shown on IMAX 3D, so it is appropriate that the creators appear in a 3D, computer-rendered virtual world to talk about it.

I was pretty busy handling behind-the-scenes logistics for my machinima team to pay much attention to the actual talk. But it seemed to go quite well, with hall-full of eager avatars, plus presumably many more at re-broadcast sites on other parts of the grid.

It made me think of all the talent and creativity required to put on these kinds of promotions.

To implement something like the Beowulf project, there are several kinds of activities that have to happen:

  • Beowulf_001A sim or island has to be reserved to hold the event.  In this case, "Beowulf Island" was bought from Linden Lab for the event.
  • Custom textures, objects, buildings and scenery have to be rezzed to create the proper environment.  For this, a forested environment leading up to a rustic-looking hall was built, along with a Beowulf avatar, and avatars for Gaiman and Avary, among other things.
  • The events coordinator has to handle all the logistical and technical arrangements for connecting Gaiman and Avary to the interview.  She also has to make sure it gets promoted to the proper sites, lists and media sources.
  • This event was rebroadcast on different sims, so someone has to arrange for filming and streaming live video of the interview to several other spots on the grid.
  • The interviewer has to both keep the conversation going with the interviewees and attend to questions being IMed to her from avatars attending the event. And when typical Second Life glitches happen, like Roger Avary getting kicked out of the skype call, she has to be able to improvise on the spot. Pica Paperdoll is an old hat at this by now, and it’s neat seeing her in action.
  • High-profile events like this require security measures to ensure they don’t get griefed.  This interview was pretty well locked down, but I’ve been to so many where you have to wait for the particle attack to subside before the event can continue.
  • My machinima team was on-hand to film the event for production as a promotional video later. For something as simple as this, you pretty much get out of their way and let them do their magic.  Still, somebody has to run out and get the coffee.

All of these activities require a suite of specialized skills and tight team coordination, which is why metaverse development companies like Electric Sheep are in business.  I basically knew all this before. But watching it all unfold  "from backstage" is a totally different and fascinating experience.

8 thoughts on “Watching the virtual sausage get made: what it takes to put on a successful Second Life event”

  1. JmmyJet Fossett says:
    November 11, 2007 at 6:29 am

    This is one of the best short and sweet overviews of making an event like this happen in Second Life I have seen. Thanks.

    Reply
  2. Heather says:
    November 12, 2007 at 4:54 pm

    I’m curious: How many people attend events like this in Second Life? How many people attend marches or other events hosted by, say, your socially-conscious nonprofit? Are these events profitable yet, either in terms of money if you’re a moviemaker, or impact on policy outcomes/elections/etc? What’s your opinion?

    Reply
  3. rikomatic says:
    November 13, 2007 at 7:14 am

    That’s a complicated question, Heather. The short answer is that these kind of virtual events certainly can provide measurable benefits for your organization, whether you are a for-profit or a non-profit. For a fraction of the cost of what it would take to put on a comparable event in the real world, you can provide anywhere from 50 to several hundred participants a unique, immersive, interactive experience.
    And by webcasting and posting videos of these events, you can expand your reach to potentially thousands more.
    Imagine if you wanted to build a real world replica or a pre-medieval fortress, wardrobing characters in period costume, assembling a hundred or so people to attend, filming it for immediate re-broadcast and archiving for later viewings, etc. That’s easily a million dollar event.
    Effective virtual events can be organized for a fraction of that cost.

    Reply
  4. Garri Azz says:
    February 15, 2008 at 4:58 pm

    As the de facto administrator of the Security Fix blog, I’ve spent many an hour deleting spammy links left in the comments section –
    – comments that usually lead back to the same kinds of Web sites you most commonly see advertised in junk e-mail.

    Reply
  5. Garri Azz says:
    February 15, 2008 at 6:36 pm

    As the de facto administrator of the Security Fix blog, I’ve spent many an hour deleting spammy links left in the comments section –
    – comments that usually lead back to the same kinds of Web sites you most commonly see advertised in junk e-mail.

    Reply
  6. Garri Azz says:
    February 16, 2008 at 12:38 am

    As the de facto administrator of the Security Fix blog, I’ve spent many an hour deleting spammy links left in the comments section –
    – comments that usually lead back to the same kinds of Web sites you most commonly see advertised in junk e-mail.

    Reply
  7. Garri Azz says:
    February 17, 2008 at 12:22 am

    As the de facto administrator of the Security Fix blog, I’ve spent many an hour deleting spammy links left in the comments section –
    – comments that usually lead back to the same kinds of Web sites you most commonly see advertised in junk e-mail.

    Reply
  8. EVJessica says:
    January 30, 2010 at 8:24 pm

    The hot ringtones could make you really unique, thus I woulld propose to purchase the compose ringtones with help of ringtones corporation.

    Reply

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