I got word that my buddies at the Electric Sheep Company finished shooting the machinima for an upcoming episode of "CSI:NY" that wraps up the cliffhanger from last season. (Last year, I was briefly involved with producing some of the in-world CSI:NY game in Second Life for the Sheep.) This episode, continuing from where the episode "Down the Rabbit Hole" left off last season, finds the crime scene investigators traveling to an
abandoned warehouse and back into Second Life where
they hope to find "one of the city’s most-wanted criminals." Woo hoo!
Check your local listings for the episode "DOA for a Day" to catch all the machinima goodness. The full press release follows…
ELECTRIC SHEEP COMPANY’S MACHINIMA ANIMATORS WRAP UP THE “CSI: NY” Virtual World Killer Mystery
Primetime CBS Series Offers A Glimpse Into The Future Of 3D Animation Using Electric Sheep’s Machinima
31, 2008 — NEW YORK, NY — CBS drama CSI:NY and the Electric Sheep
Company partner to wrap up the Virtual World killer plot line in the
upcoming episode “DOA for a Day” on CSI:NY, Wednesday, April 2 (10:00-11:00 PM, ET/PT) on the CBS Television Network.
"DOA for a Day" the CSI’s, working with an anonymous tip, travel to an
abandoned warehouse and back into the virtual 3D computer world where
they hope to find one of the city’s most-wanted criminals. The
Electric Sheep Company, a leading virtual world services company, was
hired to supply the animation for both episodes. The machinima was
produced by the former ILL Clan, machinima pioneers acquired by the
Electric Sheep Company in January 2007 to head their machinima
animation division.
"Speed is what distinguishes machinima from all other forms of animation," says machinima animation director Kerria Seabrooke. “In
spite of the extremely tight deadline, we still had time to focus on
details such as seamless animations, the richness of color, the flow of
fabric, the metallic reflection on a gun, which bring the virtual world
into the realm of high-end 3D animation."
(machine + cinema) animation differs from traditional 3D animation
because it is similar to shooting film or TV. It’s shot in real time
without the long rendering times that traditional 3D computer animation
requires. The real-time aspect of machinima animation was very
important on this project, as there was a two-week turnaround time from
script to completed animation.
In
addition to the animation, an ongoing cross platform experience was
created last fall in the virtual world of Second Life by the Electric
Sheep Company in conjunction with CBS and Anthony E. Zuiker (creator of
the CSI Franchise). The experience includes a virtual lab where users
can recreate the experiments and tests from the show as they solve one
crime per month.
Electric Sheep Company (ESC) is the leading creator of 3D virtual world
content and solutions. The company specializes in providing software
products, interactive design, and integration and production solutions.
Founded in April 2005 and headquartered in New York City, The Electric
Sheep Company is dedicated to the complementary tasks of bringing
relevant social and information products to consumers, and helping
major organizations find ways to use virtual worlds to realize
operational, marketing and educational goals. Customers include AOL,
MTV, NBC, Nissan, Sony, Reuters and many others. To learn more about
The Electric Sheep Company, visit www.electricsheepcompany.com.
Frank Dellario
The Electric Sheep Company
www.electricsheepcompany.com
P: 718-599-2591
C: 347-277-1920
SL: illbixby cerveau
Skype: illbixby
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