I haven't written much about Global Kids' work in the serious games arena. We have developed a successful program called "Playing 4 Keeps" that engages young people in the process of game design as a way to get them thinking critically about digital games and examining social issues in new ways. In the past three years, we have facilitated teams of young people to work together to create a digital game about a particular social issue, from a resource-allocation game about poverty in Haiti, a side-scroller about Hurricane Katrina, and a 3D Second Life-based game about prison medical experimentation.
Now we are branching out to lead professional development trainings for other educators, teaching them how they can integrate a games-based curriculum into their setting. Here's a video of our latest training with a group of librarians in the New York Library System. You can tell from the video how much fun our trainings are, which follow our basic Global Kids' pedagogical approach of participatory, constructivist learning.
If you are interested in integrating serious games into your educational setting, head to the Playing 4 Keeps website.